Tethr is built on a simple observation: writing down an open loop brings relief, and a long list brings dread. So adding something never asks you to decide anything, and asking for the next step gets you one physical action, small enough to do now.
Each initiative sits in one of four places: Brewing, Parking Lot, Active (five at most, ranked) and Closed. When the top initiative is waiting on someone else, Tethr moves you to the next one you can act on. An agent built on Claude reads the whole record. It suggests next steps and helps you prune, but you make every decision.
Tone is part of the design. Nothing is ever overdue. Closing a loop is the main event.
Capture is relief
Type or dictate anything. Tethr files it, so you don't have to sort it first.
A hard cap of five
Only five initiatives can be active at once. A sixth waits in the Parking Lot until a slot opens or you swap one out.
One next action
Big things are broken down one layer at a time, until the next step is something you can physically do now.
An agent that reflects
docK reads the whole record and reflects it back: what's stuck, what's growing, and what you can let go of.